This card is one of the strongest forms of monster removal in the game and can't be responded to, so once this card hits the field nothing can be done to stop it.
Whenever an opponent's card is banished face-down, Shangri-Ira allows you to lock down one of the opponent's zones
Chibi charm: a packed lineup of fan-favorite archetypeswarriors, mages, dragoons, moogles, chocobos, and more
Good trap cards are those that can: prevent attacks like Mirror Force, negate summons like Solemn Warning, negate spell/trap activations like Wiretap, negate effects like Breakthrough Skill or Fiendish Chain, remove monsters like Ring of Destruction or Compulsory Evacuation Device, and prevent your opponent from making plays like Vanity's Emptiness
Furthermore, we've been treated to a saga card titled "The Parting of the Ways." This is just one of the many sagas featured in the set, with each one representing an iconic episode from the show's extensive history