With new Magic: The Gathering in-universe sets, we're used to only receiving a handful of new Planeswalker cards
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Whenever you attack, you may sacrifice another creature or an artifact
For that reason, we need to be packing our decks with targets that can affect the game at all stages
For players who frequent the same playgroups with the same decks week after week, introducing lock cards which target only one deck at the table will inevitably be taken as personal, even if just within the politics of threat assessment. Sleeving up these sorts of cards can feel like the start of a spiteful arms race, where players without the resources to change commanders regularly are sitting ducks against spells never balanced for main-decking against known opposition