Then, if you have enough mana in the same turn, you can quickly exile them so they arent issues anymore
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Three-color bases are tough, but by now, Wizards has the ideas and resources to make them good
A lot of balance and care goes into choosing the cost of a card, more than I can express here, but looking for similar effects on existing Magic cards can give you an idea of a fair costfor example, a ramp spell that puts two lands into play ought to cost 4 mana, per Explosive Vegetation
We round out the upgrades with the two best remaining living weapons Bitterthorn, Nissa's Animus and of course Kaldra Compleat, and the best dang Equipment recursion with Mantle of the Ancients